Domain: Rendering (108)
real-time (36)
- c-webgpu-shader-game-engine-part-5-simplified-the-ray — C++ WebGPU Shader Game Engine (part 5) Simplified the Ray Marching node archite…
- c-webgpu-shader-engine-progress-part-2 — C++ WebGPU Shader Engine Progress (part 2) https://t.co/QCerrylbUA…
- ssgi-screen-space-global-illumination-in-webgpu-technically — SSGI (screen-space global illumination) in WebGPU. Technically this is ‘near-fi…
- c-webgpu-shader-engine-progress-part-1 — C++ WebGPU Shader Engine Progress (part 1) https://t.co/AyLl4kAuiB…
- renderflow-single-step-neural-rendering-via-flow-matching-199148 — RenderFlow: Single-Step Neural Rendering via Flow Matching Shenghao Zhang, Runt…
- 컴퓨터-그래픽스-스터디-작년-말에-부활시켜서-진행중입니다-시즌제로-운영할-예ᄌ — 컴퓨터 그래픽스 스터디 작년 말에 부활시켜서 진행중입니다. 시즌제로 운영할 예정이고, 시즌 1은 Real-Time Rendering, 4th E…
- while-working-on-my-webgpu-graphics-engine-i-was-looking-for — while-working-on-my-webgpu-graphics-engine-i-was-looking-for
- ive-been-working-on-getting-my-c-multicore-runtime-to-run-on — ive-been-working-on-getting-my-c-multicore-runtime-to-run-on
- the-foundational-book-for-learning-2d-graphics-transforms-op — the-foundational-book-for-learning-2d-graphics-transforms-op
- gpu-kernels-written-from-scratch — gpu-kernels-written-from-scratch
- generative-ai-is-really-cool-but-sometimes-you-want-to-drift-your-car-through-an — generative-ai-is-really-cool-but-sometimes-you-want-to-drift-your-car-through-an
- landing-gear-tutorial-is-out-now — landing-gear-tutorial-is-out-now
- wow-chinese-lab-tencent-hunyuan-has-released-an-open-source-alternative-to-geni — wow-chinese-lab-tencent-hunyuan-has-released-an-open-source-alternative-to-geni
- the-3-coolest-things-i-saw-at-this-year — the-3-coolest-things-i-saw-at-this-year
- its-time-for-ai-agents-in-graphics — its-time-for-ai-agents-in-graphics
- preprint-of-today-lu-and-chen-et-al-ll3m-large-language-3d-modelers — preprint-of-today-lu-and-chen-et-al-ll3m-large-language-3d-modelers
- new-experiments — new-experiments
- adding-a-new-chapter-to-blender-geometry-nodes-series-on-youtube — adding-a-new-chapter-to-blender-geometry-nodes-series-on-youtube
- path-tracing-in-mobile-safari-26-beta-via-webgpu-on-an-iphone-16-pro-as-webgpu — path-tracing-in-mobile-safari-26-beta-via-webgpu-on-an-iphone-16-pro-as-webgpu
- clift-compressive-light-field-tokens-for-compute-efficient-and-adaptive-neural — clift-compressive-light-field-tokens-for-compute-efficient-and-adaptive-neural
- cuda-ray-tracing-36x-faster-than-rtx-my-cuda-ray-tracing-journey-introduction — cuda-ray-tracing-36x-faster-than-rtx-my-cuda-ray-tracing-journey-introduction
- wishgi-lightweight-static-global-illumination-baking-via-spherical-harmonics-fit — wishgi-lightweight-static-global-illumination-baking-via-spherical-harmonics-fit
- more-details-from-our-lab-on-enabling-efficient-real-time — more-details-from-our-lab-on-enabling-efficient-real-time
- heres-another-example-of-c-syntax-highlighting-and-full-color-graphics-that — heres-another-example-of-c-syntax-highlighting-and-full-color-graphics-that
- oom-error-is-a-pain-in-the-gpu-here-this-is-a-fresh-article-on-the-visualization — oom-error-is-a-pain-in-the-gpu-here-this-is-a-fresh-article-on-the-visualization
- metal-learn-the-instancing-with-metal-by-example-instanced-rendering-in-metal-it — metal-learn-the-instancing-with-metal-by-example-instanced-rendering-in-metal-it
- in-the-metal-3d-printing-technology-report-ai_builds-head-of-rd-guy-brown-spoke — in-the-metal-3d-printing-technology-report-ai_builds-head-of-rd-guy-brown-spoke
- just-released-my-aliked-reimplementation-features-high-performance-feature-match — just-released-my-aliked-reimplementation-features-high-performance-feature-match
- reallusion-shipped-blender-auto-setup-a-free-tool-connecting-blender-with-charac — reallusion-shipped-blender-auto-setup-a-free-tool-connecting-blender-with-charac
- neurips-24-phyrecon-physically-plausible-neural-scene-reconstruction-tldr-phyrec — neurips-24-phyrecon-physically-plausible-neural-scene-reconstruction-tldr-phyrec
- updating-the-bibcam-project-to-support-the-render-graph-api-in-unity-6-urp — updating-the-bibcam-project-to-support-the-render-graph-api-in-unity-6-urp
- updating-the-bibcam-project-to-support-the-render-graph-api-in-unity-6-urp-1 — updating-the-bibcam-project-to-support-the-render-graph-api-in-unity-6-urp-1
- gpu-programming-primitives-siggraph-asia-2023-course-discussing-gpu — gpu-programming-primitives-siggraph-asia-2023-course-discussing-gpu
- at-the-legendary-siggraph-advances-in-real-time-rendering-course-today — at-the-legendary-siggraph-advances-in-real-time-rendering-course-today
- pretty-fun-paper-finetuning-llama-to-produce-blender-code-for-synthetic-renderin — pretty-fun-paper-finetuning-llama-to-produce-blender-code-for-synthetic-renderin
- optimisation-where-it-counts-blender-viewport — optimisation-where-it-counts-blender-viewport
neural-rendering (25)
- spacetimepilot-from-adobe-research-a-video-diffusion-model — spacetimepilot-from-adobe-research-a-video-diffusion-model
- video-diffusion-models-have-strong-implicit-representations — video-diffusion-models-have-strong-implicit-representations
- woww-ai-can-literally-do-3d-rendering-now — woww-ai-can-literally-do-3d-rendering-now
- what-if-we-merge-cosmos1-diffusion-renderer-from-nvidi — what-if-we-merge-cosmos1-diffusion-renderer-from-nvidi
- 1956455515120353505 — SIGGRAPH 2025 - NVIDIA DLSS Denoiser in Blender
- 1955464334349336685 — CVPR 2025 - Sparse Voxels Rasterization for Real-time Radiance Fields
- 3d-object-tracking-without-training-data-in-our-machine-intelligence-pa — 3d-object-tracking-without-training-data-in-our-machine-intelligence-pa
- proud-to-present-our-siggraph-2025-journal-paper-diffusecloc-guided-diffusi — proud-to-present-our-siggraph-2025-journal-paper-diffusecloc-guided-diffusi
- diffuman4d-4d-consistent-human-view-synthesis-from-sparse-view-videos-with — diffuman4d-4d-consistent-human-view-synthesis-from-sparse-view-videos-with
- physically-based-differentiable-rendering-enables-inverse-rendering-but — physically-based-differentiable-rendering-enables-inverse-rendering-but
- -what-if-3d-capture-could-gracefully-handle-moving-scenes-and-varying-illuminati — -what-if-3d-capture-could-gracefully-handle-moving-scenes-and-varying-illuminati
- our-paper-one-shot-real-to-sim-via-end-to-end-differentiable-simulation-and-rend — our-paper-one-shot-real-to-sim-via-end-to-end-differentiable-simulation-and-rend
- rendernet-is-delivering-so-many-banger-ai-tools — rendernet-is-delivering-so-many-banger-ai-tools
- my-first-attempt-at-single-view-inverse-rendering — my-first-attempt-at-single-view-inverse-rendering
- how-do-we-go-beyond-reconstructing-colors-and-recovering-the-intrinsic-scene — how-do-we-go-beyond-reconstructing-colors-and-recovering-the-intrinsic-scene
- had-to-miss-neurips2024-but-im-incredibly-proud-to-share-our-neurips-contributio — had-to-miss-neurips2024-but-im-incredibly-proud-to-share-our-neurips-contributio
- viewextrapolator-novel-view-extrapolation-with-video-diffusion-priors-code-is-al — viewextrapolator-novel-view-extrapolation-with-video-diffusion-priors-code-is-al
- hate-waiting-10-minutes-for-3d-gs-to-render-your-favorite-indoor-or-outdoor-scen — hate-waiting-10-minutes-for-3d-gs-to-render-your-favorite-indoor-or-outdoor-scen
- fast-and-accurate-neural-rendering-using-semi-gradients-in-young-cho-jaewoong-ch — fast-and-accurate-neural-rendering-using-semi-gradients-in-young-cho-jaewoong-ch
- the-nvidia-hifi-physics-team-is-looking-for-interns-with-interestskills-in-1 — the-nvidia-hifi-physics-team-is-looking-for-interns-with-interestskills-in-1
- fast-and-accurate-neural-rendering-using-semi-gradients-in-young-cho-jaewoong — fast-and-accurate-neural-rendering-using-semi-gradients-in-young-cho-jaewoong
- the-nvidia-hifi-physics-team-is-looking-for-interns-with-interestskills-in-1-phy — the-nvidia-hifi-physics-team-is-looking-for-interns-with-interestskills-in-1-phy
- if-you-try-to-optimize-geometry-using-a-differentiable-rende — if-you-try-to-optimize-geometry-using-a-differentiable-rende
- neural-rendering-and-its-hardware-acceleration-a-review-xinkai-yan-jieting-xu-yu — neural-rendering-and-its-hardware-acceleration-a-review-xinkai-yan-jieting-xu-yu
- super-excited-to-introduce-paperbanana-pku-x-google-cloud-ai — Super excited to introduce PaperBanana 🍌! (PKU x Google Cloud AI)
(no subtopic) (11)
- the-source-code-for-our-siggraph2025-paper-practical — the-source-code-for-our-siggraph2025-paper-practical
- neural-brdf-importance-sampling-by-reparameterization-liwen — neural-brdf-importance-sampling-by-reparameterization-liwen
- unreal-blender-5 — unreal-blender-5
- real-time-design-in-blender-a-deep-neural-network-was — real-time-design-in-blender-a-deep-neural-network-was
- the-magic-behind-ray-traced-lighting-in-star-wars-outlaws — the-magic-behind-ray-traced-lighting-in-star-wars-outlaws
- quick-doodle-100-made-with-blender — quick-doodle-100-made-with-blender
- wait-so-cuda-is-just-shaders — wait-so-cuda-is-just-shaders
- our-method-anisotropic-specular-image-based-lighting-based — our-method-anisotropic-specular-image-based-lighting-based
- gpu-programming-primitives-siggraph-asia-2023-course-discussing-gpu-implementati — gpu-programming-primitives-siggraph-asia-2023-course-discussing-gpu-implementati
- excited-to-announce-the-first-update-of-our-online-book-featuring-a-gpu-version-1 — excited-to-announce-the-first-update-of-our-online-book-featuring-a-gpu-version-1
- at-the-legendary-siggraph-advances-in-real-time-rendering-course-today-activison — at-the-legendary-siggraph-advances-in-real-time-rendering-course-today-activison
web-graphics (9)
- virtual-textures-in-the-browser-this-is-a-webgl-20 — virtual-textures-in-the-browser-this-is-a-webgl-20
- raymarching-built-in-threejs-glsl--------title-exp06-raymarching---url-webgl — raymarching-built-in-threejs-glsl--------title-exp06-raymarching---url-webgl
- visionos-using-hand-tracking-with-compositor-services-for-metal-rendering-run-a — visionos-using-hand-tracking-with-compositor-services-for-metal-rendering-run-a
- almost-5-hours-of-new-content-in-the-shader-course-just-covering-basic-particle — almost-5-hours-of-new-content-in-the-shader-course-just-covering-basic-particle
- webgl-debugging-mega-thread-ever-since-i-started-webgl-development-10y-ago-i-wan — webgl-debugging-mega-thread-ever-since-i-started-webgl-development-10y-ago-i-wan
- webgpu-unleashed-by-shi-yan-awesome-book-and-live-examples-1 — webgpu-unleashed-by-shi-yan-awesome-book-and-live-examples-1
- added-a-simple-benchmark-to-the-unity-webgpu-repository-1 — added-a-simple-benchmark-to-the-unity-webgpu-repository-1
- gn-webgpu-unleashed-실용적인-튜토리얼-인터랙티브한-무료-e북-javascript를-사용한-webgpu-그래픽-프로그ᄅ — gn-webgpu-unleashed-실용적인-튜토리얼-인터랙티브한-무료-e북-javascript를-사용한-webgpu-그래픽-프로그ᄅ
- i-wrote-a-basic-webgpu-cwebassembly-gltf-renderer-demosample-try-it-out-its-writ — i-wrote-a-basic-webgpu-cwebassembly-gltf-renderer-demosample-try-it-out-its-writ
visionos (8)
- the-official-release-date-for-the-book-is-next-friday-february-14th — the-official-release-date-for-the-book-is-next-friday-february-14th
- projective-displacement-mapping-for-ray-traced-editable-surfaces — projective-displacement-mapping-for-ray-traced-editable-surfaces
- a-nice-tutorial-of-gpu-raytracing-using-hip-through-orochi-from-a-simple — a-nice-tutorial-of-gpu-raytracing-using-hip-through-orochi-from-a-simple
- the-sample-code-for-my-talk-on-spatial-rendering-for-apple-vision-pro-is-now-up — the-sample-code-for-my-talk-on-spatial-rendering-for-apple-vision-pro-is-now-up
- android-xr-quick-facts-without-visionoss-unified-rendering-which-lets-multitaski — android-xr-quick-facts-without-visionoss-unified-rendering-which-lets-multitaski
- realitykit-experiment-gist-in-the-replies-process-generate-texture-image-that-wr — realitykit-experiment-gist-in-the-replies-process-generate-texture-image-that-wr
- wip-today-i-finally-got-metal-passthrough-building-and-rendering-on-device-with-1 — wip-today-i-finally-got-metal-passthrough-building-and-rendering-on-device-with-1
- for-developers-looking-to-try-the-webgpurenderer-in-their-new-projects-and-poten — for-developers-looking-to-try-the-webgpurenderer-in-their-new-projects-and-poten
stylization (6)
- 1958982936172134410 — iCars Blender Plugin - Spline-Based Car Animation with 3D Onion Skinning
- 1958563496183926872 — Blender Landing Gear Rigging Tutorial
- 1954612340235661491 — Blender Rigging Experiments - Landing Gear Tutorial
- 1953682866640204079 — Blender Geometry Nodes Tutorial Series
- 1950273031198191712 — Cool Shader Demo - Just Has to Look Cool
- all-thats-missing-now-is-some-ai-rendering-that-turns-the-retro-blocky-style — all-thats-missing-now-is-some-ai-rendering-that-turns-the-retro-blocky-style
shading (4)
- as-the-name-says-the-book-of-shaders — as-the-name-says-the-book-of-shaders
- love-shaders-must-see-this-by-danhollick — love-shaders-must-see-this-by-danhollick
- syntax-highlighting-is-too-boring — syntax-highlighting-is-too-boring
- presenting-shadergpt-an-ai-experiment — presenting-shadergpt-an-ai-experiment
ray-tracing (3)
- 1953730993040306255 — Real-time Radiance Cascades with 3D BVH Tracing
- cool-work — cool-work
- added-the-ability-to-watch-the-rays-in-my-path-tracer-bounce-around-as-an-animat — added-the-ability-to-watch-the-rays-in-my-path-tracer-bounce-around-as-an-animat
3DGS (3)
- 1960587698043019782 — Real-time 3D Visualization of Radiance Fields on Light Field Displays
- 1954860222045938128 — 3DGRT Now Available with Vulkan API
- 1950058857289666878 — GSCache - Real-Time Radiance Caching for Volume Path Tracing
PBR (3)
- extract_texture_qwen_image_edit_2509 — extract_texture_qwen_image_edit_2509
- nano-banana-runway-act-2-full-creative-flexibility — nano-banana-runway-act-2-full-creative-flexibility
- excited-to-share-our-work-at-cvpr2025-iris-estimates-accurate-surface-material-s — excited-to-share-our-work-at-cvpr2025-iris-estimates-accurate-surface-material-s