C++ WebGPU Shader Game Engine (part 5)
C++ WebGPU Shader Game Engine (part 5)
Simplified the Ray Marching node architecture and added a Blit (block image transfer) node.
TL;DR Blit is Ctrl + C, Ctrl + V for GPU textures. https://x.com/SuboptimalEng/status/2015627775085015073/video/1
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