Renaud (@onirenaud)
2026-01-13 | โค๏ธ 47 | ๐ 2
Something was off with the colors but I finally found out the culprit: missing sRGB to linear-sRGB color space conversion!
Now it starts to look as good as professional Gaussian Splatting viewers ๐
threejs 3DGS https://x.com/onirenaud/status/2010949925706875043/photo/1
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Renaud (@onirenaud)
Added a few hours on Gaussian Splatting:
- Implemented a GPU radix sort in TSL instead of bitonic sort (huge speedup!).
- Achieving ~25-35 FPS depending on frustum culling for a 1 million splats.
- Sharper details, full TSL compatibility, compatible with Three.js lit mode. https://t.co/wgssISZNWf
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