MrNeRF (@janusch_patas)
2025-04-28 | โค๏ธ 53 | ๐ 2
RGS-DR: Reflective Gaussian Surfels with Deferred Rendering for Shiny Objects
Contributions: RGS-DR = 2-D Gaussian surfels + deferred PBR.
- Learnable per-surfel BRDF
- Raster to material buffer โ no alpha-blend artifacts
- Jointly-optimized mip-cubemap for env-light; residual pass for inter-reflections
- Swap env map or tweak roughness โ instant relighting & edits, SOTA quality
๋ฏธ๋์ด




๐ Related
Auto-generated - needs manual review