Sharon Lee (@sharonal_lee)
2025-12-14 | โค๏ธ 158 | ๐ 20
Restyling games is much harder than generating a video.
Games canโt unintentionally โresetโ at every frame: โข Your character should stay the same when the camera moves โข Damage, lighting, and objects must persist โข A room should look the same when you look away and look back
And it all has to run in real-time.
Reverie v0.1.0 is our first stab at a real-time generative model for playable worlds.
Below is a comparison with ours (left) with MirageLSD v2 (right).
Itโs early and far from perfect but watch what stays consistent as the video continues.
๐งต Prompts below (GPT-5.2).
๋ฏธ๋์ด
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