MrNeRF (@janusch_patas)
2024-11-26 | โค๏ธ 126 | ๐ 22
Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction
Contributions: โข We propose QGS, a novel and efficient differentiable representation that uses quadric surfaces as scene primitives, offering stronger geometric fitting capabilities.
โข We propose the first Gaussian Splatting work to introduce geodesic distance to establish Gaussian distributions on surfaces, enabling primitives to fit more complex textures.
โข With stricter depth sorting in the higher-degree-off-freedom QGS, our method achieves SOTA geometric reconstruction and enhanced rendering quality.
๋ฏธ๋์ด
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