Vlad Erium ๐Ÿ‡ฏ๐Ÿ‡ต (@ssh4net)

2025-12-30 | โค๏ธ 61 | ๐Ÿ” 10


OpenPBR: Novel Features and Implementation Details

JAMIE PORTSMOUTH, Autodesk PETER KUTZ, Adobe STEPHEN HILL, Lucasfilm

https://arxiv.org/abs/2512.23696

Abstract: OpenPBR is a physically based, standardized uber-shader developed for interoperable material authoring and rendering across VFX, animation, and design visualization workflows. This document serves as a companion to the official specification, offering deeper insight into the modelโ€™s development and more detailed implementation guidance, including code examples and mathematical derivations. We begin with a description of the modelโ€™s formal structure and theoretical foundations - covering slab-based layering, statistical mixing, and microfacet theory - before turning to its physical components. These include metallic, dielectric, subsurface, and glossy-diffuse base substrates, followed by thin-film iridescence, coat, and fuzz layers. A special-case mode for rendering thin-walled objects is also described. Additional sections explore technical topics in greater depth, such as the decoupling of specular reflectivity from transmission, the choice of parameterization for subsurface scattering, and the detailed physics of coat darkening and thin-film interference. We also discuss planned extensions, including hazy specular reflection and retroreflection.

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3D AI-ML Dev-Tools