Daniel Skaale (@DSkaale)

2025-12-20 | โค๏ธ 220 | ๐Ÿ” 11


๐ŸŽจ New GPU-accelerated color-based splat deletion for Gaussian Splatting!

Delete only splats matching a specific color range - all computed on GPU with zero CPU overhead.

โ€ข Threshold 0.1 = surgical precision โ€ข Threshold 1.0 = broad strokes โ€ข Real-time splat color sampling via GPU texture lookup

Perfect for selective editing in 3DGS scenes ๐Ÿ”ฅ

GaussianSplatting GPU unity3d 3DGS Worldlabs

๋ฏธ๋””์–ด

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Tags

3D Rendering