Kent Bye (Voices of VR) (@kentbye)
2024-06-12 | ❤️ 354 | 🔁 82
It’s official! WebXR will be launched on Safari for visionOS 2.0 in the Fall. New video by @AdaRoseCannon shows Apple’s privacy architecture with an @aframevr / @threejs example, as well as hand-tracking implementation. Also mentions the @babylonjs, @WebXREngine, & @playcanvas frameworks as well as the Safari debugging tools. visionOS 2 will also allow the virtual display to overlay immersive environments allowing for real-time coding of WebXR experiences.
Check out the “Build immersive web experiences with WebXR” WWDC24 session that launched today here: https://developer.apple.com/videos/play/wwdc2024/10066/
You can also check out the WebXR chess demo on visionOS 2.0 Safari, or also 1.2 by enabling the feature flags: Go to Settings > Apps > Safari > Advanced (At the bottom) > Feature Flags (At the bottom) > Enable “WebXR Device API” and “WebXR Hand Input Module” https://webkit.org/demos/webxr-chess/
Also be sure to check out this webkit blog post with a bit more context: https://webkit.org/blog/15443/news-from-wwdc24-webkit-in-safari-18-beta/
And there’s one other WebXR-related video by @zachernuk on “Optimize for the spatial web” from WWDC here: https://developer.apple.com/videos/play/wwdc2024/10065/
It will be awesome to see WebXR officially launch on one of Apple’s platforms in the Fall, and fingers crossed that it’ll also come to iOS, iPadOS, and macOS sooner rather than later.
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