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Geometry-Grounded Gaussian Splatting

Baowen Zhang, Chenxing Jiang, Heng Li, Shaojie Shen, Ping Tan

tl;dr: Gaussian primitives โ‡> stochastic solids; attenuation โ†’ volume rendering โ‡> rasterization-based rendering

https://arxiv.org/abs/2601.17835 https://x.com/zhenjun_zhao/status/2016153654512803977/photo/1

๐Ÿ”— ์›๋ณธ ๋งํฌ

๋ฏธ๋””์–ด

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3D-Vision