Renaud (@onirenaud)
2025-11-08 | โค๏ธ 199 | ๐ 10
Doesnโt look flashy, but this is my cleanest Three.js Blocks code yet.
One line powers up any InstancedMesh with Compute-First GPU Frustum culling via Indirect Draw, plus alpha sorting via bitonic compute sort.
10-100ร perf boost, NodeMaterials stay fully supported. https://x.com/onirenaud/status/1987142188359426214/video/1
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