Renaud (@onirenaud)

2025-11-08 | โค๏ธ 199 | ๐Ÿ” 10


Doesnโ€™t look flashy, but this is my cleanest Three.js Blocks code yet.

One line powers up any InstancedMesh with Compute-First GPU Frustum culling via Indirect Draw, plus alpha sorting via bitonic compute sort.

10-100ร— perf boost, NodeMaterials stay fully supported. https://x.com/onirenaud/status/1987142188359426214/video/1

๐Ÿ”— ์›๋ณธ ๋งํฌ

๋ฏธ๋””์–ด

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3D Graphics Infra