MrNeRF (@janusch_patas)
2025-11-14 | โค๏ธ 146 | ๐ 15
AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting
Contributions: โข We introduce the 3D Gaussian Splatting representation to the classical computer graphics problem of animating humans in 3D environments.
โข We demonstrate that our framework can be used for geometry-consistent free viewpoint rendering of monocular videos edited with new animated humans.
โข We introduce a novel Gaussian-aligned motion module for motion synthesis in scenes represented as 3D Gaussians.
โข We introduce a human scene Gaussian refinement optimization for the correct placement of human Gaussians in scenes represented using 3DGS, leading to better contact and interactions.
๋ฏธ๋์ด


